10 FEB 2018 by ideonexus
Agency in Reading VS Gaming
Comparing computer play with reading fiction reveals much about thes^se shortcomings.
Reading stimulates the mental recreation of settingg, characterers, a and acactiojons in viLxal, auditory, tactile, kinesthetic, and other sensory images. One "sees" the pirate h the scar slashing across his cheek. One "hears" the sail flapping in the wind. One "feels" the swell of the waves on ship deck. Perhaps one also "smells" the salt air. nd so on. The reader pulls all these sensory images together i...09 NOV 2015 by ideonexus
Video Games Require the Scientific Method
Video games aren’t as easy as they seem
to the uninitiated. One cannot simply
sit down and immediately begin
shooting those aliens. One must first
learn how to play the game. Gee (2003)
suggests that skilled players learn to
play using a four-step probing process
(p. 90):
1. The player must probe the
virtual world by looking around
the current environment, clicking
on something, or engaging in a
certain action.
2. On the basis of the probing
results, the player must form a
hypothesis abou...Folksonomies: scientific method gamification
Folksonomies: scientific method gamification
23 MAY 2015 by ideonexus
How Metroid Forces Players to Remember the Whole World
Whenever a Metroid player aquires a new power-up, her mind races back in time in a way not unlike what happens at a turning point in a movie. When a secret is revealed we are forced back through the story to mentally review everything we've seen so far, sometimes changing the interpretation of entire scenes.
[...]
Since the player never completely leaves an area behind and forgets about it, the game world constantly expands in the mind of the player. By never completely exhausting an area b...Folksonomies: game development game design
Folksonomies: game development game design
24 FEB 2015 by ideonexus
Player Motivations for Role-Playing
Actor
The actor likes to pretend to be her character. She emphasizes character development that has nothing to do with numbers and powers, trying to make her character seem to be a real person in the fantasy world. She enjoys interacting with the rest of the group, with characters and monsters in the game world, and with the fantasy world in general by speaking “in character” and describing her character’s actions in the first person.
The actor values narrative game elements over mech...Folksonomies: rpg role-playing games
Folksonomies: rpg role-playing games
21 JUN 2014 by ideonexus
A good game keeps you at the edge of your ability
As you successfully lock in Tetris puzzle pieces, you get three kinds of feedback:
visual—you can see row after row of pieces disappearing with a satisfying
poof; quantitative—a prominently displayed score constantly ticks upward;
and qualitative—you experience a steady increase in how challenging the
game feels.
This variety and intensity of feedback is the most important difference
between digital and nondigital games. In computer and video games, the interactive
loop is satisfyingly...Folksonomies: gamification
Folksonomies: gamification