10 FEB 2018 by ideonexus

 Agency in Reading VS Gaming

Comparing computer play with reading fiction reveals much about thes^se shortcomings. Reading stimulates the mental recreation of settingg, characterers, a and acactiojons in viLxal, auditory, tactile, kinesthetic, and other sensory images. One "sees" the pirate h the scar slashing across his cheek. One "hears" the sail flapping in the wind. One "feels" the swell of the waves on ship deck. Perhaps one also "smells" the salt air. nd so on. The reader pulls all these sensory images together i...
Folksonomies: reading gaming agency
Folksonomies: reading gaming agency
  1  notes
 
09 NOV 2015 by ideonexus

 Video Games Require the Scientific Method

Video games aren’t as easy as they seem to the uninitiated. One cannot simply sit down and immediately begin shooting those aliens. One must first learn how to play the game. Gee (2003) suggests that skilled players learn to play using a four-step probing process (p. 90): 1. The player must probe the virtual world by looking around the current environment, clicking on something, or engaging in a certain action. 2. On the basis of the probing results, the player must form a hypothesis abou...
  1  notes
 
23 MAY 2015 by ideonexus

 How Metroid Forces Players to Remember the Whole World

Whenever a Metroid player aquires a new power-up, her mind races back in time in a way not unlike what happens at a turning point in a movie. When a secret is revealed we are forced back through the story to mentally review everything we've seen so far, sometimes changing the interpretation of entire scenes. [...] Since the player never completely leaves an area behind and forgets about it, the game world constantly expands in the mind of the player. By never completely exhausting an area b...
  1  notes
 
24 FEB 2015 by ideonexus

 Player Motivations for Role-Playing

Actor The actor likes to pretend to be her character. She emphasizes character development that has nothing to do with numbers and powers, trying to make her character seem to be a real person in the fantasy world. She enjoys interacting with the rest of the group, with characters and monsters in the game world, and with the fantasy world in general by speaking “in character” and describing her character’s actions in the first person. The actor values narrative game elements over mech...
Folksonomies: rpg role-playing games
Folksonomies: rpg role-playing games
  1  notes
 
21 JUN 2014 by ideonexus

 A good game keeps you at the edge of your ability

As you successfully lock in Tetris puzzle pieces, you get three kinds of feedback: visual—you can see row after row of pieces disappearing with a satisfying poof; quantitative—a prominently displayed score constantly ticks upward; and qualitative—you experience a steady increase in how challenging the game feels. This variety and intensity of feedback is the most important difference between digital and nondigital games. In computer and video games, the interactive loop is satisfyingly...
Folksonomies: gamification
Folksonomies: gamification
  1  notes